3D Zombie Photogrammetry – Behind the Scenes

3D zombies, 3D scanning, and rendering a zombie scene. Get an insight into behind the scenes of a professional photogrammetry scanning session!

SnapTank takes you behind the scenes to show the full process of creating, 3D scanning and finally rendering photorealistic zombies. Technical, educating and entertaining – sit back and enjoy an insight into the 3d zombie apocalypse.

Video Transcription


Ross Martin – SnapTank : I’m Ross from SnapTank and today we are 3D scanning some zombies.

Robbie Drake – RedFX : You’ve got to love working with zombies, you can just let yourself go and have a bit of fun. They’re a bit gory, a bit funny.

Matt Bowler – Clear Angle Studios : Setting up a scanning rig isn’t the easiest of jobs. Lots of cables, lots of cameras. Lots of things can go wrong once you’ve set it up.

Denis Bodart – Feed Me Light: The whole idea was to get some zombies in a scene and make it look scary.

SnapTank presents – in association with Clear Angle Studios, RedFX and Feed Me Light: 3D scanning a Zombie Awakening.

Special Effects Makeup.

Ross Martin: We are massive Walking Dead fans and we thought – what would be more awesome than to scan a couple of zombies. We gave Robbie Drake a call. He is a special effects makeup artist.

Robbie Drake: Creating makeup for a 3D scan is really no different for film or what I normally do. I don’t think VFX at the current time can beat practical effects. It’s very often too clean, the lighting is all wrong. It’s much better used to enhance what we do.

Benefit of a 3D scan

Ross Martin: The benefit of a 3D scan is how realistic they are. Working with visual effects, turning a real life asset into a 3D model – you really get the best of both worlds.


3D Scanning zombies.

Ross Martin: We got in touch with Clear Angle Studios who produce some of the best 3d scanning that we have ever seen.

Matt Bowler: I’m Matt Bowler and I’m a capture co-ordinator for Clear Angle studios and we turn people into 3D models. The rig works on a basic level – essentially it’s 150 DSLR cameras that fire at the same time. Then we put those images into our software which then computes a 3D model. The method is called photogrammetry. Certain cameras can see the same image from various different angles and they can stitch together to create depth – which gives you your 3D model.

Matt: Photogrammetry is good for capturing people, mainly because they move – even if you stand perfectly still they are always going to move because they are breathing and their blood is flowing through their veins. You need to be able to capture it instantly, thats why a multi-camera rig is very good for this.

Matt: Zombies by nature have a lot of texture on their clothes because they are dirty and well their skin is sort of…dead. Textures and patterns work really well for photogrammetry so we’re pretty confident we are going to get some good results.


Rendering and VFX.

Ross Martin: Feed Me Light – a VFX studio from London. They are going to be completing the project for us, putting the final rendered scene together and we are really excited to see what they come up with.

Denis Bodart: I’m Denis Bodart, I started Feed Me Light about a year ago. I’m a founder and we are an animation studio. Our passion is very much character work.

Denis Bodart: The project was an exciting one, to get some zombies in the scene and make it look scary. We had some pretty cool scans provided by SnapTank. Using a 3D scan is pretty straightforward really. The models are ready to use, UV’d, provided with textures which is all we needed straight out the box – ready to render.

Denis Bodart: This was definitely something new and exciting for us to do, so first time using scans and pretty happy with the outcome.


Ross Martin: Websites like SnapTank make it accessible and affordable to work with 3D assets. You can download the zombies scans from SnapTank.com and yeah – they are available for anyone to use.

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