Results of using 3D scans
As you can tell from this article so far – there are lots of advantages in using 3D photogrammetry scans for concept based art, and lots of other things for that matter. The only real downside I can tell you is that it’s quite time consuming not being able to work with symmetry. If I were to start from a scan base mesh for a game-ready character, I would require symmetry for the sculpting process, retopology in Topogun and the substance painting in Substance Painter.
But, overall, for a 3D Concept – the lack of symmetry gave the concept realism. Being able to merge various elements of scans and working on a posed mesh was very efficient. I didn’t have to concern myself with symmetry, being anatomically correct and making the pose look natural. This all helped speed up the process and let my creativity do the talking.
Check out my finished sculpt in the SketchFab viewer.