Brilliant bright colours coming through on the 8k texture map. This comes included and has been generated from the original images I took on the day. Cleaned the mesh in ZBrush where I also created a new UV map. The texture was remapped to this in Photoscan. It’s been correctly scaled and oriented for easy of use. With 275,000 poly topology you can easily decimate it down further retaining a quality mesh.
• OBJ. 275k tri-poly mesh (scaled & oriented)
• 8192 x 8192 Texture map