Please note: this does include both the baked displacement mesh AND the original scan without displacement baked in.
The scan is to scale and oriented correctly. The texture map has been retextured in Mari, with minor cleaning and displacement applied in Zbrush. The Scan was processed using Agisoft Photoscan.
• 500k tri-poly mesh with baked displacement detail. (.obj)
• 500k tri-poly mesh without baked displacement (.obj)
• 8K colour map - retextured (.tif)