It has an interesting fur coat that was great for photogrammetry 3D capture. He is standing and looking to his left. The grayscale mesh has been slightly smoothed in ZBrush but this is essentially made up of the original raw mesh. I took the time to generate new UVs to remove the generic atlas UV map created in Agisoft.
The 8k texture map has been mapped to these unwrapped UVs. Check out my other six scans of this dog, they’re fantastic reference or to add to your asset collection.
• OBJ. 500k tri-poly mesh (scaled & oriented)
• 8192 x 8192 Texture map
• Atlas unwrapped UVs included