Scanned on a photogrammetry rig and processed in Agisoft
I slightly cleaned up the mesh in ZBrush and UV'd the model, optimising the 8k resolution.
The texture map was generated in Agisoft from my UVs.
The model is correctly scaled to do his height justice.
- 1,000,000 tri-poly mesh (OBJ)
- 8,000 x 8,000 image resolution texture map (JPEG)